A very long week...
Along with development on REQUIEM we are selling our house, buying a new one and I am in transition in my job as Senior Art Director at Electronic Arts Los Angeles studio.
I've been at EA for 3+ very intense and rewarding years. Going back into game development was an opportunity to grow and develop my abilities as an art director...and the experience has given me that in spades. From Medal of Honor, Command and Conquer 3 Pre-viz art direction and 2 years on an unannounced next gen title I have enjoyed the people, the culture and the process of making art at the highest level I've experienced in a game development studio. Much different from my work on direct to video features in practice...the same in principle.
The transition is focused on creating a structure that will enable me to work from home. Although it is not settled yet I am confident that the all things will work out for the best.
On the pre-production/development front for REQUIEM...I am a little behind. But I am also encouraged by my progress on the animatic. My efforts are focused on camera work, visual language of the shots. Or what my facilitator calls "making the cinema great". I will stay with this phase, holding here and iterating until it is perfect.
Much of the shot structure is still in my minds eye. The task is to get it clearly out into the animatic so that others can see and verify that the story I want to tell is indeed the one they are experiencing.
D_